I have a question about the autocannon firing in sequential turns. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. I have a choice of either taking the Railgun or Autocannon tech branches. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Assume I am using the Tier V. Assume I am using the Tier V. but Laser + Autocannon or Plasma + Null Void is better. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. Honestly, I don't. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. Starfield:Weapons. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. There are 4 main weapon types - Lasers, Railguns, Cannons, and Missiles. Eventually, I realized it (the cost increase) was because of research. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. 31. This page was last edited on 14 October 2017, at 10:52. M gives decent range boost so your railguns and autocannons are hitting at similar range. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. There are many types of modules, each one improving a different aspect of your own ship. Fires ballistic rounds fitted with a proximity fuse. Hi am new Stellaris player, I been playing with Ai and currently am fighting against AI with all level 3 Railgun’s on all his ship destroyer and corvettes . #5. If. Sciira • 6 yr. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 5. Costs 900 Engineering; Unlocks Autocannon; Railguns. The way I imagined it was that you'd have energy weapons with a small bonus vs hull + armor (solid material defense) and ones with a more substantial bonus vs shields (energy / electromagnetic field defense). For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. 18 3. It is also more damaging, faster turning, accurate, and efficient than its competitor, Heavy Autocannon. One hit from this thing can take down anything but the sturdiest mechs. Report. KA + Plasma basically. Stellaris Wiki Active Wikis. Lasers would look for ships without shields and prioritize them, etc, etc. Any tips on what situation/role which weapon class wins out?First of all, shields daily hull regen is +1. (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. 9 Plasma Thrower (40 range, 40. We have 3 basic types, rockets, kinetics and lasers. The autocannon is one of several ship weapons available for militarized spaceships. Jagdverband 44's experience with the BK 5. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. I almost never use autocannons but I usually research them pretty quickly to get to flak. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Strike craft with [M] and. 5, and range of 120 instead of 250. So as long as you have enough of both types you won't have any problem getting. Any tips on what situation/role which weapon class wins out?As it says. Business, Economics, and Finance. Set Attacker Offensive Vassals [my three vassals]. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. I have a choice of either taking the Railgun or Autocannon tech branches. 58 5. Its understandable since a single system craft is far far more than even ten of thousands titans. 78 4. Each weapon (excluding melee weapons and throwables) also has a damage type, which includes Ballistic, Laser, EM (electromagnetic) and Particle Beam. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. 0) Number of years since game start is greater than 15 (×2. Generally speaking you also want to choose either kinetic, missile or. Missile Weapons: Deals an equal amount of damage to their hull and shield at the cost of being. Rail gun ammunition comes as a multipart sabot with as. M = 1. Gauss Cannons have longer range and can be small, medium or large. 76 Rare Crystals, penalty vs. 6 fleet composition. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Check the tooltip to see if there is. Stellaris' recent 3. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. kinetic are outgunned my kinetic artillery. They're strictly superior to railguns when used with torpedos. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. There are many different types of weapons in the Settled Systems to utilize and modify. Railguns however, are arguably the best weapon in the game, although they really only work good in the front and rear turrets due to the angles. Which of these tech is better in the long term?In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. Railgun is one of the most iconic weapons in the game, and it certainly has a very intensive history with the game. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. 63 4. When shields are gone torpedoes should have finished armour too. 50, vs Gamma lasers at 6. Autocannon is better imo because it's the only gun besides the Driller's primaries that really effectively deals with the huge hordes of enemies. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. On battleships, late in the game. This advice has revolutionised my fleets. KE-20A Autocannon is a Weapon. From its donning of the title "Fear Machine" to its invaluable use in today's clan systems, Railgun has certainly had its uses, proving time and time again that it is not a weapon to be underestimated. This means that there's a 67% chance of the shot connecting and doing damage. Shield DMG – how much damage it does to shields. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. XL: LanceStellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NethereseWyvern • Additional comment actions. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Gauss do more DPH and have less penalty hitting armour. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A defensive weapon system that fires shrapnel-filled shells equipped with a proximity fuse for maximum effect against fighters and missiles. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Maybe as an anchor for your brawler line as a sort of fleet carrier. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. Carrier battleship. Plasma or Lasers. Max Power – how many power slots from your reactor can be put into the weapon. 7132. 75% of ships Missileboat: 1 Maruader Missile, 1 Autocannon. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Autocannon: "Conventional cannon which fires relatively light super-cavitating shells, but does so at a substantially increased fire-rate. This week’s topic is the combat rebalancing planned for the Stellaris 3. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. 8 battleship - particle lance and kinetic artillery, even on armor/shield. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. I have a choice of either taking the Railgun or Autocannon tech branches. having multiple tiers of components (rather than just one railgun, just one laser, just one armor. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. This is also a great choice for the Ballistic missile range. 81 5. They can be on the outskirts firing while the autocannon corvettes take up the front lines. phase distruptors suck big time. Plasma has -75% damage vs shields. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. 4. Good damage, good pen, and against organics, it drops them in 3 shots from hypothermia, allowing for easy stripping of good gear/hunting tough animals like thrumbos and the legendary viking huntables. The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. Any tips on what situation/role which weapon class wins out?As it says. Other Fun Options. Jump to latest Follow Reply. And. Content is available under Attribution-ShareAlike 3. Mar 31, 2015 771 1. Not sure about projectile weapons, but the highest meta-level Tech 1 Railgun does the same base damage as a Tech 2 Railgun (and it has a higher optimal range). Assume I am using the Tier V. For some reason, the game really values Corvettes and undervalues Cruisers. 1 torp, 1 disruptor corvette. ). Barrage is useful if you're fighting at long autocannon range, and Hail is useful to deal extra damage against targets which are easier to hit. As it says. Small stormfire autocannon- 19. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. " Heavy Autocannon: "Heavy multi-barrel autocannon. Any tips on what situation/role which weapon class wins out?The Railgun 16 is the strongest single-shot weapon in the entire game. It's pure evil! I almost never use autocannons but I usually research them pretty quickly to get to flak. shields is probably simply due to them firing so fast and shields having no. Its understandable since a single system craft is far far more than even ten of thousands titans. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. So autocannons are the short range projectile turrets and artillery are the long range projectile turrets. 7, but I hope the developers will listen to this and do something about it in 3. Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. 4 mini turrets - I need to look at the current game stats. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. I'd personally. Cruisers lost hard. In addition, while most M weapons are 2x and L 4x the damage of S slot, on Autocannons the scaling is slower. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. " Heavy Autocannon: "Heavy multi-barrel autocannon. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. 03 10. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?KE-31A Autocannon is a Ship Module in Starfield. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Ditch the Tachyon lance unless you're going up against Prethoryn. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. 4. I think rail guns do better in this situation. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. Hello all. 1 giga cannon, 2 artillery, the rest some kind of laser. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A detailed overview of Vanguard Hellfire Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. At least late game. AC also have higher tracking and lower range. Game start, 1PD, 2 lasers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Start tracking progress. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. Same for. Again, in Stellaris, you are only limited by your imagination. In Stellaris there is only ship design and fleet management. armor, and +330% vs. Not necessarily it seems. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. M99A2S3 Stanchion. Lance is ignored for, well, pretty much the same reason. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. 29 + 100% Armor Penetration vs 12. Auto cannons are better against small LG ships, slower rate of fire but decent punch so you can take out the important bits like weapons and thrusters. Railguns. ; About Stellaris Wiki; Mobile view Stellaris Guide. M99 Stanchion. So if you have Blue Lasers (tier 2 energy weapons) you’re probably better off with those (and hopefully a kinetic railgun to help with shields) than you would be with nuclear missiles (tier 1 explosive weapons). 85 vs. 35*shields + 1. . This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. 2. Light Needler is not significantly more efficient, and the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Tamsyn Muir's New York Times and USA Today bestselling Locked Tomb Series continues with Nona . Ascension perks. Starfield features various ship-based weapons, and cannons and autocannons are among those. Same for shields, engines, power, etc. lasers are outgunned by plasmas. znihilist. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. “The Leagues of Votann rules focus on armies of hardy warriors who defeat their foes through a combination of teamwork, target prioritisation and ruthless efficiency,” explains Robin from the Warhammer Design Studio. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your. ; About Stellaris Wiki; Mobile view Laser vs Railgun 11. It's OP as all heck. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. While autocannon is strong one in early fights it's quickly became. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Late-game, though, especially vs the crisis fleets, what's absolutely crucial is to minimize your fleet losses. . The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. Hello all. 1 giga cannon, 2 artillery, the rest some kind of laser. 99 DPS. Which of these tech is better in the long term?Starfield:Weapons. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. If. They both can work on the hull. Shield breakers tend to target active shields and armor breakers tend to target exposed armor. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Stellaris Guide. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. 6 Fleet Meta Prediction. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. Hull. The only difference between the two, damage-wise, is how many levels of specialization you've trained. Original SC from the unmodded game has been converted into the laser SC from this mod. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. For example the ancient laster (Cavitation Collapser), resembles normal lasers. After the shields have been taken down, you can use this weapon to deal the maximum damage to the opponent. Railgun is starter. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Lasers are usefull to unlock Tachyon lancers. startledastarte • 7 mo. Autocannons (AC) track better (which makes them better at hitting fast and close range targets), they have a higher rate of fire, and they do more raw damage. The point of them is to put on corvettes in the mid/late game so that battleships have an answer other then "more battleships", but the ai in 2. #2. phase distruptors suck big time. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. “R” key once you get a lock-on. Mar 14. 50 Damage: 5-10 Shield Damage: 100%. Complete list of technologies at Stellaris . Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. At 40 repetitions you have increased the damage by 200%. Sending in a Demolitions Team using an Army. JVendin • 6 yr. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. #1. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit anyway) UV Laser (40 range, 50 tracking) vs. You. This guide is based on Stellaris 1. Legacy Wikis. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. 97 Lance vs Kinetic 16. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. (for one of the upgrades. The temptation of "one shot, one kill" certainly led the Luftwaffe down a chimerical cul de sac of specialized heavy autocannon. Stellaris. So say I have a destroyer with the most PD/Flak that it can have and it's charging ahead. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. They make your ship strong and able to move well in space fights. I almost always. Other than Armor Hardening, it's just the edict to speed up megastructure construction. ballistic weapon that deals energy C >Light Assault Gun – High DPS, >Heavy Autocannon – For when damage, is good against both but low damage per shot makes it you can't find HVD or need to spare armour and shields and deals B most useful against destroyer-tier points, though a good weapon on its some EMP damage as well. Pyrrhus_the_Epirote. ISBN: 9781250854124 . Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. At least late game. . Starfield is a sci-fi RPG being developed by Bethesda Game Studios. Laser vs Railgun 11. Against shields only and armor only. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Basics. I decided to compare 4 main types of weapon against each other on same ship designs. “The profiles on their datasheets have been overhauled, enabling us to better represent the. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. So if your wars are with vettes & few destroyers - it will shine. It is believed that land or ship-based railguns with Mach 6 capabilities have effective ranges of more than 100 miles. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 86 3. Each one is like a different place on a game board where you can use different weapons, like cannons, lasers, and missile. 06 3. 6 “Orion” update. The coilgun has an accuracy of 75%. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. This page was last edited on 14 October 2017, at 10:50. Missiles are handled differently so we will cover those separately. ago. If so Why don't autocannon (Stormfire pretty quickly) shoot at. to do significant damage a laser need a bit of time, and in the moment the "impact" is recorded the target just needs to shift its position to weaken the beams efficiency. New Scenario: Asteroid Armory custom startlevel 1. 99. Hello all. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Jump to latest Follow Reply. Noble. All codes for the game: The main list. Report. Stellaris: Suggestions. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. mugshots ardmore, ok; sauce pizza and wine nutrition; henry marshall stephanie cole; pga tour priority ranking 2021 2022; can you have turkey bacon on optaviaSo the Cruisers could tank with small Plasma + Autocannon. Do I have all the above right? If its something different than the wiki should be updated for clarication. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Core Cracking. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-ArmourL gauss cannon has more dps (but shorter range) than kinetic battery and both are tier 5 weapons. Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. I have a choice of either taking the Railgun or Autocannon tech branches. Costs 900 Engineering; Unlocks Autocannon; Railguns. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. 0) Number of years since game start is lower than 5 (×2. Weapon ranges play a very big part in ship combat. Railgun is starter. A great choice for both campers, who like to destroy enemies while hiding far away, and semi-defenders, that always move around the map. ago. A tag already exists with the provided branch name. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. Which of these tech is better in the long term? Увійти КрамницяThe tech system is random. Autocannons are decent but their range is pretty bad and you can usually just get picked apart by almost. GoldNiko • Space Engineer • 2 yr. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Mathematically speaking, you want to replace the 3rd autocannon on your corvette with plasma when the target has defense ratio where approximately 2. What I reckon is: -railgun-long range with high penetration and low travel time so good for picking off individual systems. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Extremely effective against small grids such as fighters and rovers. 11 + 100% Armor Penetration vs 15. Its mostly a. A guide to Railgun. Living Metal and Zro are kinda weird resources because they have very few uses. I think rail guns do better in this situation. Hull- 9. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Stellaris Wiki Active Wikis. GoldNiko • Space Engineer • 2 yr. However I will use autocannons if somehow its a tier above my current rail/coil guns. A tag already exists with the provided branch name. It fires slowly and relatively inaccurately, but causes significant damage owing to its high projectile mass. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work.